John Smedley’s always into the latest Tennis Shoe fashions….
I just LOVE drama. And there’s been plenty to go around at and against SOE studios. From the rumor that Scott Hartsman will be leaving Sony Online Entertainment, to the issues that plaque the Everquest II servers, there’s more mud flinging here than at a Nicole Ritchie vs Paris Hilton cat fight. Let’s put on our moonsuits and jump on in… don’t mind the mess…..cause if you played Everquest II for any amount of time, you know it’s just part of the game.
Stability and overcrowding are destroying Everquest II’s most popular roleplaying server. For almost a month now, players of the Antonia Bayle server have had to live with sporadic downtime, lag issues, rollbacks, zone hanging and a plethera of additional problems. With no end in sight, the simple request from players to trasfer off the server has been falling on silent ears. It’s a wonder anything gets done over at SOE studios besides Grimwell’s delivery of Donuts and Coffee to the corporate office. How about some response on this?
Want a group to clean out some of your quests from the Rise of Kunark expansion? Go play another game, because Everquest II is not your home for group play anymore. Nooone wants to help you, unless they are on the exact same step as you are on a quest. Sat in a guild group we threw together and for 30 minutes we sat there trying to decide on what quest we all had in common. This quest oriented expansion is the most dissapointing pieces of junk I have ever seen. The raid encounters are reported to be overly too easy, the loot is mediocre, and the storyline is more than nonexistent. It’s amazing what millions of dollars of development kicks out…. You should have just bought Smedley another pair of goofy Tennis shoes and just called it a day.
Constant teasing of upcoming changes and mechanical implentation by SOE is now finally considered “The boy who cried wolf”. Guild Housing and Arena updates… Game Balance and mentoring fixes, there’s tons others. And now the Epic Weapon introduction and AA switching item and ever so nonexistent, it’s a constant promise with no follow through. It’s rediculously embarressing as a company to just flat out lie or mislead it’s playerbase to keep them hanging on by a string. It’s been done for years now, and I’m personally glad to see more players starting to catch on to their tactics.
Quest rewards are all fubared, you probably have already heard this one. ROK quest rewards are offering different rewards for different classes. Which sounds like a great way to offer specific quest rewards tailored to each class. Oh, but it of course didn’t end up that way. In fact, the quest rewards that are supposed to be given to that specific class are actually doing it 180 degrees, meaning that the rewards are the opposite of what you want. What’s even better is that SOE has done nothing to fix it, and we continue to level through it, with no upgrades with quest completions other than a few accessory items. Way to tear it up SOE… you guys continue to excel at your job /sarcasm off What a waste of time…especially considering you cannot go back and redo these quests.
Want to take that to another level? Apparently this is a known issue to the development team and they plan on shutting us up by offering additional rewards from the faction merchants around ROK…. if you grind your faction that high…and we’ve already talked about the quest grinding issue, but if you REALLY want those items, you’ll grind and grind and grind….then hop over to another zone and grind and grind and grind those quests. It’s a wonder I still give a hoot about this damn game.
Have you finally turned back on your EQ2 combat music? Remember the “excitement” that they had about the hard work they did to differentiate the combat music encounters? Ya, I will not say anything too much about it. Just go back and listen to it…. It’s nothing more than repetitive, stale music….basically the same crap we had originally. Needless to say, just a letdown on every end.
Let’s see…… World of Warcraft moves over to even a more friendly solo quest based game, allowing you to EASILY level up to max level on a character to close the gap between level 1 and max level….. Then…… Vangaurd implements this same idea……. and Then….. here come Everquest II implementing the same ideals and mechanics. Hey man, be innovative, do something against the curve. People enjoyed playing your game because you WERE different. You were doing things YOUR way, and now you are nothing more than a sheep following a herd who being shepherded (is that a word?) by Blizzard. Not only are you following the herd, but you are following it with nothing more than ongoing problems and issues. More and more, you are making a uniform MMORPG environment, and you don’t need that. If that ever happens, and you become truly “WOWERIZED”, you will lose every bit of your playerbase because you are nothing more than a game like World of Warcraft, with bugs and issues that have never been fixed.
You’re in-game Legends of Norrath spam messages are nothing more annoying than the little moron spamming his level 20 master for sell in the level 70 chat. It’s one thing to generate revenue from your ad spam on your website, your launcher, and in Legends of Norrath, but it’s another to interrupt our gameplay with your spam in the game. You are now nothing better than the plat spammers. To be honest, I’d rather see their message of cheap plat, than to see your useless message about incorporating another GAME RUINING item reward that gives you GOD MODE for 2:00 minutes with a 2:30 cooldown on it. Go spam someone else…